Daisy Butler
My name is Daisy Butler. I compose electro-acoustic music using stochastic and noise processes. This method and aesthetic can be traced back to Dadaism and Futurism, especially the works of Luigi Russolo and George Antheil, and more recently to the formalized music of Iannis Xenakis. I am also interested in pseudo-static processes of the kind explored by LaMonte Young, Alvin Lucier, and Phill Niblock.

I’m a founding member of the Nonexistent Composers’ Collective with my friend and colleague Mel Cepstral.

I live in Tuscaloosa, Alabama with my family.

Compositions
Doilies (2004)

Audio (8:55): mp3, ogg

Doilies is based on pseudo-brownian motion applied to subtractive synthesis controls, granular synthesis, and bit-depth modulation. I present the results as a series of tableaux with more or less intelligible jump cuts and dissolves which I intend as a specific analogy to cinema.

Garden Seen Through a Picket Fence (2004)

Audio (7:01): mp3, ogg

In Garden Seen Through a Picket Fence I used fractally-controlled delays to recursively "grow" nine compositions from a single additive texture made from noise-filled wavetable oscillators. Each of the nine compositions is heard on a discrete "channel" which can only be switched on if an adjacent one is switched off, like a burst of color seen through successive gaps in a fence.

Bath (2004)

Audio (6:55): mp3, ogg

In Bath, a drum machine sample is refashioned into a busy texture by "spraying" the sample through a very small time window in AudioMulch's Nebuliser contraption. This is accompanied by some ingratiating, bell-like feedback textures whose only input was a single click. Making something out of next to nothing is alchemy; lingering over the tiniest and most insignificant sounds is merely composition.

The Belt (2004)

Audio (6:18): mp3, ogg

I live in the Bible Belt, where religion co-exists with Southern culture, and, I suppose, the ridiculous lives down the block from the sublime. In The Belt, I filtered a sublime additive texture through a ridiculous battery of finely-controlled multi-tap delays, generated a "bed", and then re-ran the process with a noise sample. There is no contrast like accidental contrast.

Grime (2005)

Audio (5:38): mp3

Grime was produced using a process that is roughly the opposite of noise reduction. I first expanded audio using resampling and multi-tap delays; then I re-compressed the expanded audio by compositing multiple time-shifted variants. The result is almost pure noise, except that the noise-exacerbation process is imperfect, and admits a steady trickle of unmodified signal.

Denial of Service (2006)

Audio (10:33): mp3

In Denial of Service, I attempt to mask the differences between heterogeneous granular synthesis techniques, including time compression, buffer underrun simulation, decimation, sorting random samples from large commercial music collections acording to psychoacoustic measurements, and several stages of more typical granular techniques. The result is used recursively as input into the same process. From an organized, unified process I hope emerges something with no apparent organizing principle.